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Ruffle is a Flash Player emulator written in Rust. Ruffle runs natively on all modern operating systems as a standalone application, and on all modern browsers through the use of WebAssembly. Leveraging the safety of the modern browser sandbox and the memory safety guarantees of Rust, we can confidently avoid all the security pitfalls that Flash had a reputation for. Ruffle puts Flash back on the web, where it belongs - including iOS and Android!

Designed to be easy to use and install, users or website owners may install the web version of Ruffle and existing flash content will 'just work', with no extra configuration required. Ruffle will detect all existing Flash content on a website and automatically 'polyfill' it into a Ruffle player, allowing seamless and transparent upgrading of websites that still rely on Flash content.

Ruffle is an entirely open source project maintained by volunteers. We're all passionate about the preservation of internet history, and we were drawn to working on this project to help preserve the many websites and plethora of content that will no longer be accessible when users can no longer run the official Flash Player. If you would like to help support this project, we welcome all contributions of any kind - even if it's just playing some old games and seeing how well they run.

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Famed game designer Peter Molyneux recently called for Apple 'to get behind games.' He explained this company — Lionhead Studios — has always supported the Mac and claims not to understand why more game developers don't. Muffin mac os.

In an interview posted on Joystiq, Molyneux talked about his own experience designing games like the RPG Fable (coming to the Mac from Feral Interactive in its subsequent incarnation, 'Fable: The Lost Chapters'), and trends in the business that worry him — such as the de-emphasis on creativity in game design and consumers' ever-increasing expectations.

Molyneux's Lionhead Studios was recently acquired by Microsoft, but the company has a long track record of supporting the Mac — at least indirectly, thanks to publishing deals with Feral. All of Lionhead's games have made their way to the Mac, and Feral has announced a publishing arrangement which will ultimately net Mac users three more Lionhead-developed games: Black & White 2, The Movies and Fable: The Lost Chapters. Feral has said that The Movies will be the first game of this batch out of the gate — it's coming sometime this summer.

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Molyneux professes a great deal of admiration for Apple's products, pointing to the interviewer's MacBook and calling it 'a perfect thing.'

The interviewer outlined the basic conundrum — not enough Mac game developers or people buying games — and Molyneux said, 'I think it would need Apple to get behind games. There's nothing in their operating system that panders to games at all and I take my hats off to Microsoft. I think they've realized that games are important.'

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While Apple's operating system technology is certainly accessible to game developers — OpenGL controls graphics, for example, and OpenAL can support surround sound, HID Manager can support input devices, and so on — Molyneux speaks of the absence of a unified API, or Application Programming Interface, that game developers can use to create software for the Mac. Gravity slingshot mac os.

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By comparison, Microsoft heavily leverages DirectX, technology it's specifically designed and optimized for game developers. The absence of a DirectX-like interface for Mac OS X has been voiced by other developers as a shortcoming, as well.





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